Hisan. All tools A little curiosity, a lot of possibility.
THE INTERACTIVE PLAYGROUND EXPERIMENT 01

A little chaos.
A little clarity.

Your cube. A clear way forward. Bring your colours to life,
then follow every turn in beautiful 3D.

Meet Cube Studio.
Let’s untangle it.
CUBE STUDIO 3 × 3 LIVE PREVIEW
U · TOP F · FRONT R · RIGHT
Drag to orbit · Scroll to zoom

54 colours. One satisfying finish.Built for curious minds and very scrambled cubes.

Runs on your device. Photos stay yours.
A FEW SMALL AHA MOMENTS

Less guessing.
More getting it.

The cube starts to make sense when you stop chasing colours and start noticing pieces. Here’s your head start.

01 / YOUR COMPASS

The centres tell the story.

A centre tells you which colour belongs on that face. The centres keep their positions relative to each other, even as everything around them moves.

Lost your bearings? Find the centres.
02 / FOLLOW THE PIECE

Think pieces, not stickers.

An edge has two colours. A corner has three. Those colours travel together: the white–red–green corner belongs between those three centres.

12 edges. 8 corners. Each has a home.
03 / THE BIG SHIFT

Build layers, not just faces.

A white face can look finished while its side colours are mixed up. A solved first layer also forms a matching row along all four sides.

Check around the sides before moving on.
THE BEGINNER’S ROUTE

One small win at a time.

Open a stage to see the goal and what to watch for.

01Make the white cross

Bring the four white edges around the white centre. Match each edge’s second colour to its side centre.

Your checkpoint: a white plus sign with four matching side colours.
02Finish the first layer

Place the four white corners between their matching centres. Check the side rows as well as the white face.

White stickers together are only half the check. All three colours of every corner must belong there.
03Build the middle layer

Turn the whole cube so white is underneath. Insert the four edges without yellow into the middle layer.

Keep the first layer intact. Practise one left or right insertion at a time.
04Create the yellow cross

Orient the top edges to make a yellow plus sign. Leave the yellow corners for later.

A dot, an L, and a line are different starting cases. Match the case and its orientation before using a sequence.
05Match the yellow edges

Move the yellow-cross edges into positions where their side colours match the centres.

Facing the right way and being in the right place are two different jobs.
06Put the corners in place

Position each yellow corner between its three matching centres. Yellow need not face upwards yet.

Read all three colours. A corner can be in its correct spot while still needing a twist.
07Finish the final twists

Orient the remaining corners using the final-stage procedure, then align the top layer.

Follow the complete procedure: temporary disruption can be expected. Don’t change your grip or stop midway.

This is your roadmap. For the exact sequences and case diagrams, follow the official beginner guide .

Slow is a strategy.

Find the next piece. Check your grip. Make one deliberate turn. Understanding comes before speed.

Back to your cube

Learning by hand? Follow your chosen method’s holding instructions. Using the animated solver above? Return to white on top and green in front before starting its sequence.

FROM STUCK TO SATISFIED

There’s a method to the magic.

01 / RECREATE

Start with what you have.

Match all six faces of your cube. Paint the squares, or use a photo as a starting point.

02 / CHECK

Let the pieces fall into place.

We check the colours and whether the arrangement is possible before finding a solution.

03 / FOLLOW

Take it one turn at a time.

Watch, pause, rewind. Follow each animated turn at your own pace until every face feels right.

A QUICK FIELD GUIDE

Meet your cube.

Start with white on top and green facing you. The red centre should be on the right. This tool supports the standard colour scheme.

  1. Choose each face using the U, R, F, D, L, B buttons. Follow the orientation hint above the grid.
  2. Select a colour and paint every square to match your cube. The centre is the face’s permanent identity.
  3. Press Find my solution. Hold the cube with white on top and green in front again.
  4. Use the next arrow to perform one turn. A prime (′) means counterclockwise; 2 means a half turn.

The solution finds a sequence of moves; it is not a beginner-method lesson. Your work is saved in this browser automatically.

An independent tool, not affiliated with Rubik’s. Solver: cube.js (MIT).

PHOTO ASSIST · BETA

One face at a time.

Take a straight-on photo. Keep all nine squares inside the guide, in bright, even light.

Centre the face inside the 3 × 3 guide

Drag the photo to align it. Zoom until the face fills the guide. Detection is approximate: review and correct every colour after importing.